Game of Thrones: Defend the Wall VR – Lead VR Developer

On this project I worked as part of the Framestore VR Studio to create an interactive VR installation letting the players defend Castle Black from invaders.

The game was created in Unreal Engine 4 for the HTC Vive utilizing enhancements developed in-house.

I was the main programmer on this project and as such was responsible for tackling the implementation of the experience itself coordinating with the other disciplines. My specific contributions included:

  • Developed bow and arrow gameplay for the HTC Vive
  • Developed shield deflection gameplay for the HTC Vive
  • Developed core state machines, projectile movement, target hit detection, timing logic, and exposed tunable values to designers

The project was a great success, more information about it is available here:

  • https://www.framestore.com/work/defend-wall