On this project I worked as part of the Framestore VR Studio to create an interactive VR installation letting the players defend Castle Black from invaders.
The game was created in Unreal Engine 4 for the HTC Vive utilizing enhancements developed in-house.
I was the main programmer on this project and as such was responsible for tackling the implementation of the experience itself coordinating with the other disciplines. My specific contributions included:
- Developed bow and arrow gameplay for the HTC Vive
- Developed shield deflection gameplay for the HTC Vive
- Developed core state machines, projectile movement, target hit detection, timing logic, and exposed tunable values to designers
The project was a great success, more information about it is available here:
- https://www.framestore.com/work/defend-wall